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<StrategicPlanCore StartDate="" EndDate="" Date="2009-12-18"
><Submitter FirstName="Owen" LastName="Ambur" PhoneNumber="" EmailAddress="Owen.Ambur@verizon.net"
/><Source
>http://ftp.jrc.es/EURdoc/JRC54203.pdf</Source
><Organization
><Name
>Public Services 2.0: The Impact of Social Computing on Public Services</Name
><Acronym
>PS2</Acronym
></Organization
><Value
><Name
/></Value
><Goal
><SequenceIndicator
>1</SequenceIndicator
><Name
>Openness and Trust</Name
><Description
>[Build trust by] embarking on an open process of actively sharing data and information.</Description
><Objective
><Description
/></Objective
><OtherInformation
>Citizens more readily express and discuss&#xD;their preferences with others when using&#xD;social computing. This occurs on a basis of&#xD;trust, among users in a social computing&#xD;community and between the community and&#xD;the platform 'providers'. For government to&#xD;engage in this process in order to learn and&#xD;discuss the needs of citizens, similar levels&#xD;of trust will be required. A key ingredient in&#xD;building trust is information symmetry. By&#xD;embarking on an open process of actively&#xD;sharing data and information, government&#xD;can establish the required levels of trust.</OtherInformation
></Goal
><Goal
><SequenceIndicator
>2</SequenceIndicator
><Name
>Service Delivery</Name
><Description
>Consider including (financing, facilitating) a user generated approach in order to address new and old challenges in service delivery.</Description
><Objective
><Description
/></Objective
><OtherInformation
>Government organisations used to be the only&#xD;agents delivering public services and they&#xD;dominated public value creation. Now that&#xD;social computing platforms are liberating the&#xD;energies of the ‘masses’, they are increasingly&#xD;directed at the public service domain.&#xD;Communicated via the social connection,&#xD;this enormous energy materialises in the&#xD;form of information and news (blogosphere),&#xD;knowledge (Wikipedia), creative content&#xD;(Creative Commons, YouTube), social goods&#xD;(social networks, online communities),&#xD;virtual goods (Second life, MMOs) and even&#xD;ICT ‘hardware’ (processing cycles, hard&#xD;disk space). In each domain (or ‘sphere’),&#xD;public resources proliferate: social and legal&#xD;counselling, environmental monitoring&#xD;and crime-watch, virtual urban planning,&#xD;etc, etc. With so much potential for usercreated&#xD;public value, public sector agents&#xD;and agencies should very seriously consider&#xD;including (financing, facilitating) a usergenerated&#xD;approach in order to address new&#xD;and old challenges in service delivery.</OtherInformation
></Goal
><Goal
><SequenceIndicator
>3</SequenceIndicator
><Name
>Citizen Participation</Name
><Description
>Mobilise the energies of users (citizens) by allowing them to quickly and intuitively pool their resources and direct them at a particular challenge.</Description
><Objective
><Description
/></Objective
><OtherInformation
>Social computing networks very effectively&#xD;mobilise the energies of users (citizens) by&#xD;allowing them to quickly and intuitively pool&#xD;their resources and direct them at a particular&#xD;challenge, all via the social connection. Even&#xD;the smallest groups ('niches') of scattered&#xD;users succeed in reaching critical mass and&#xD;thereby become more visible. By employing&#xD;social computing strategies (and ‘tools’),&#xD;government can enlist important niche&#xD;audiences and leverage their insights. Overall&#xD;this would contribute to a higher resolution&#xD;of ‘ground truth’ to underwrite policymaking.&#xD;In order to employ these strategies and tools,&#xD;civil servants would need to become very&#xD;familiar with them and the values of social&#xD;computing communities.</OtherInformation
></Goal
><Goal
><SequenceIndicator
>4</SequenceIndicator
><Name
>Third Parties</Name
><Description
>Open up public service to third-party participation.</Description
><Objective
><Description
/></Objective
><OtherInformation
>Where 'public' value and 'public' service&#xD;are being generated or directed outside the&#xD;usual sphere of influence of government, the&#xD;role of government is radically changing. To&#xD;ensure that core values and rights continue to&#xD;be respected, the government needs to enter&#xD;this new participative public realm. One&#xD;way to do this is to open up public service to&#xD;third-party participation. This would ensure a&#xD;continuing – albeit more facilitating – role in&#xD;the design and delivery of public services.</OtherInformation
></Goal
><Goal
><SequenceIndicator
>5</SequenceIndicator
><Name
>Security</Name
><Description
>Employ a staged approach whereby the use and scrutiny of user-generated data is guided by required security levels.</Description
><Objective
><Description
/></Objective
><OtherInformation
>Crowdsourcing (e.g. mashups, wikis)&#xD;techniques and online communities (e.g.&#xD;activist and interest groups) can enhance the&#xD;knowledge of government practitioners in a&#xD;particular field and therefore strengthen the&#xD;evidence and argumentation for new policy&#xD;(many examples in the policing area, tracking&#xD;and tracing of criminals). However, advanced&#xD;technologies enable people to easily&#xD;manipulate content (e.g. change photos,&#xD;videos, formal writings) that is disseminated&#xD;through the networks. To deal with the&#xD;limitations in accuracy, the government could&#xD;employ a staged approach whereby the use&#xD;and scrutiny of user-generated data is guided&#xD;by required security levels. Only sensitive&#xD;uses would demand certified sources, while&#xD;general-purpose applications would draw on&#xD;wider, public databases.</OtherInformation
></Goal
><Goal
><SequenceIndicator
>6</SequenceIndicator
><Name
>Education</Name
><Description
>Critical analysis and cyber behaviour should be taught through formal, informal, lifelong-learning and vocational&#xD;learning systems when appropriate and relevant.</Description
><Objective
><Description
/></Objective
><OtherInformation
>(Groups of) citizens are empowered by social&#xD;computing technologies, which enable&#xD;them to express their personal interests&#xD;and preferences. However, the downside&#xD;of citizen expression on social networking&#xD;platforms is the growing number of cases of&#xD;privacy infringements. Citizens may become&#xD;more empowered to express themselves&#xD;but at the same time they become more&#xD;vulnerable to privacy violations (e.g.&#xD;cyberbullying, happy-slapping, etc.). Any&#xD;privacy infringements could be easily traced&#xD;back to the perpetrator by enacting new&#xD;legislation. However, this very legislation&#xD;may set us on a course towards further&#xD;potential privacy infringements, accidental or&#xD;intended, this time by or through government&#xD;agencies and third parties operating at arm’s&#xD;length in sensitive public-service domains&#xD;such as health and education. Any new datagathering&#xD;approach or act should therefore&#xD;be preceded by a cost-benefit analysis that&#xD;includes an element for assessing the shortterm&#xD;and long-term impact on privacy.&#xD;Monitoring should address, in particular,&#xD;any cumulative effects. To create awareness&#xD;of these issues, critical analysis and cyber&#xD;behaviour should be taught through formal,&#xD;informal, lifelong-learning and vocational&#xD;learning systems when appropriate and&#xD;relevant (e.g. ICT courses).</OtherInformation
></Goal
><Goal
><SequenceIndicator
>7</SequenceIndicator
><Name
>Risks</Name
><Description
>Continuously monitor the potential risks of participation in social network sites and inform citizens about these risks.</Description
><Objective
><Description
/></Objective
><OtherInformation
>Social computing trends may, on the one hand, stimulate digital competencies as evermore&#xD;learning communities emerge and there&#xD;may be a potential for learning digital skills&#xD;in online communities. On the other hand&#xD;(and this evidence seems stronger), social&#xD;computing trends may – at least in the short&#xD;term– contribute to a wider digital divide&#xD;when, in particular, the digital literates are&#xD;empowered by social computing platforms&#xD;while digital illiterates lag behind. Over the&#xD;years, however, this problem will decrease&#xD;as new interfaces are increasingly embedded&#xD;and intuitive and can cater for an ever-wider&#xD;section of the population. However, studies&#xD;show that although new generations will be&#xD;more experienced in using social software&#xD;and software will be more user-friendly,&#xD;users will not necessarily have the skills to&#xD;understand the implications (e.g. social or&#xD;legal) of their behaviour on social network&#xD;sites. The government needs to continuously&#xD;monitor the potential risks of participation in&#xD;social network sites and inform citizens about&#xD;these risks, for example through awareness,&#xD;information and/or education programmes.</OtherInformation
></Goal
><Goal
><SequenceIndicator
>8</SequenceIndicator
><Name
>Self-Regulation</Name
><Description
>Promote social computing architectures and governing models that facilitate self-regulation.</Description
><Objective
><Description
/></Objective
><OtherInformation
>There is much anecdotal evidence that&#xD;social computing technologies enable&#xD;(groups of) elderly and citizens with special&#xD;needs to support each other, mobilise and&#xD;organise (e.g. silver surfers, seniorweb).&#xD;Social computing technologies enable selforganisation&#xD;and self-regulation. With fewer&#xD;options to orchestrate and regulate in an&#xD;increasingly connected world, governments&#xD;should stimulate the emergence of these&#xD;mechanisms, particularly where they support&#xD;key public values and goals. One way to&#xD;do this is by promoting social computing&#xD;architectures and governing models that&#xD;facilitate self-regulation. Principles of&#xD;good governance that apply to traditional&#xD;government should extend to social&#xD;computing initiatives when these initiatives&#xD;cross into the realm of public-service&#xD;delivery.</OtherInformation
></Goal
></StrategicPlanCore
>
